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This exciting book provides GMs with more than two dozen major villains and their followers for use across all levels of 5E RPG play.
A game master's biggest challenge can be prep time. With busy lives in mind, this book provides new and exciting content to help GMs save hours of time preparing for a game. Inside, readers will find twenty-five "Big Bosses," along with insights into how they use their minions strategically in order to decimate any heroic threat that might cross their paths.
The Game Master's Book of Villains, Minions and Their Tactics provides tips and strategies that readers can use to "drag and drop" a BBEG into a new or existing game, with full color illustrations, lore, stats, combat tactics, and special abilities for each exciting entry. You'll also find detailed tactics and combat strategies dozens of other minions found throughout the 5E game.
In addition to providing three exciting one-shot adventures, the book also shows you how to create your own original villains, minions and monsters - the best of the worst your game has to offer.
About the Author
Aaron Hubrich is the CEO and Senior Editor of Conceptopolis, LLC, an award-winning art studio that provides creative services to many well-known companies such as Hasbro, Wizards of the Coast, Square Enix, Mattel, Sony, DC, Marvel and many more. He is also the co-creator of The Game Master's Book of Legendary Dragons.
- Illustrated throughout
- Hardcover: 256 pages
- Publisher:Media Lab Books
- Games & Activities / Role Playing & Fantasy